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Golang tips and tricks, part 3

When you’re writing software it’s not so much the one liner that changes how you work, but the balancing act of programming patterns you use to build your software. I’m hoping to outline a few rules and patterns which make sense to me when building out software in Go.

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Building your own build status indicator with GoLang and RPi3

A few months ago I had been participating in the Docker Maze challenge, where I was awarded a Raspberry PI 3. The package was lying on my desk for more time than I care to admit, but finally I decided on a project which seemed interesting to me. I was going to make a build status indicator. Whenever one of my projects would fail, I would turn on some external peripheral that would let me know that something broke.

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Dependency Injection continued

The previous post on Dependency Injection in Go stirred up some heated responses on Reddit and Twitter. I’m writing this post to illustrate some good benefits of Dependency Injection in Go when applied to some benefit. I will also demonstrate an additional, declarative DI pattern of the Factory model presented in the previous installment on this subject.

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Dependency Injection patterns in Go

Dependency Injection is a powerful approach to providing your applications with required objects and configuration instead of declaring them in code. This injection is usually used to provide mock objects for unit testing, or to run the same application in multiple environments.

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